A Case Study of Research through the App Store

Author:

Böhmer Matthias1,Krüger Antonio1

Affiliation:

1. DFKI GmbH, Saarbrücken, Germany

Abstract

With a growing number of mobile applications available on application stores and the improved capabilities of smartphones, people download more applications to their devices. Researchers began to leverage this momentum for distributing applications to conduct studies on end-users' devices. This paper grounds the approach of research through the application store in the theory of quasi-experimental design. Further, with people having more applications installed, finding applications quickly when they need them can become a time-consuming issue that impacts user experience. This paper presents our approach to improve future design of smartphone launcher menus. The authors present our approach of combining research through the app store with the idea of studying people's smartphones as the apparatus themselves. Therefore the authors designed a game that takes advantage of the user's smartphone itself as a field of play. By timing a simple visual search task for an icon, the authors aim to deduce how well a user knows where he can find his applications, and thus how well he can build a mental model of his smartphone launcher menu. The authors introduce our approach, present the game rappidly that serves as a vehicle of our research question, and discuss open challenges and future work.

Publisher

IGI Global

Subject

Human-Computer Interaction

Cited by 9 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. The Role of User Satisfaction Management in Mobile Healthcare;2020 IEEE 2nd International Workshop on System Biology and Biomedical Systems (SBBS);2020-12

2. User Perceptions of the Security of Mobile Applications;International Journal of E-Services and Mobile Applications;2020-10

3. Chatbot as an Intelligent Personal Assistant for Mobile Language Learning;Proceedings of the 2018 2nd International Conference on Education and E-Learning;2018-11-05

4. Design and implementation of a game interface interaction on smartphone;Journal of Intelligent & Fuzzy Systems;2018-02-27

5. PACARD: A New Interface to Increase Mobile Learning App Engagement, Distributed Through App Stores;Journal of Educational Computing Research;2018-02-05

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