Programming Fundamentals Mixed Reality Learning Object

Author:

Soberanes-Martín Anabelem1ORCID,Soberanes Fabian2ORCID,Castillo José Luis1

Affiliation:

1. Universidad Autónoma del Estado de México, Mexico

2. Tecnológico de Estudios Superiores de Chalco, Mexico

Abstract

This chapter proposes the creation of a learning object based on the microlearning strategy, which focuses on delivering information in short learning units, providing students with practical exercises and opportunities to create flowcharts and pseudocode. The techno-pedagogical design uses the TPack model to design a programming learning experience. WebXR technology is used to create extended reality experiences. Two instruments are used: one to evaluate students' knowledge before and after interacting with the learning object and another to evaluate the application's usability. Analysis of Variance (ANOVA) and Tukey's test were applied to determine the significance of the differences between the three sample groups.

Publisher

IGI Global

Reference64 articles.

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5. Designing Mini-Games as Micro-Learning Resources for Professional Development in Multi-Cultural Organisations

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