Affiliation:
1. MAEER MIT Pune's MIMER Medical College, India & Dr. BSTR Hospital, India
2. SEC Centre for Independent Living, India
Abstract
Blender is a powerful 3D creation software that can be used in various industries. However, it can also be used as a teaching tool through gamification. Gamification is the process of applying game design principles and mechanics to non-game contexts to make them more engaging and interactive. In teaching, gamification aims to make learning fun, motivating, and rewarding. Blender has features that can be used to create interactive games, simulations, and animations that can be used to teach various subjects. For example, in a science class, students can use Blender to create 3D models of cells, organs, and organisms, and then use game-like interactions to learn about their structure and functions. In a history class, students can use Blender to create historical scenes and characters, and then use animations and game-like interactions to learn about different periods and events. In addition, Blender's free and open-source nature makes it accessible to students and teachers around the world, making it a powerful tool for education.
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