Analyzing the Difference Between Metaverse and Video Conference by Input Process and Output Models of Teamwork

Author:

Reddy M. Siva Swetha1,Nijhawan Ginni2,Adnan K.3,Khan Muhammed Anaz4,Lakshmi Prasanna5

Affiliation:

1. Institute of Aeronautical Engineering, Hyderabad, India

2. Lovely Professional University, Phagwara, India

3. Hilla University College, Babylon, Iraq

4. MLR Institute of Technology, Hyderabad, India

5. GRIET, Hyderabad, India

Abstract

The metaverse includes social virtual reality (VR) platforms, where users may join virtual worlds, wear VR goggles to fully immerse themselves, and engage in avatar-based interactions with other users. The non-verbal cues sent in a digital discussion take on a new level. Concerning the potential of social VR platforms and the metaverse for online cooperation, this begs the issue. Several studies have looked at the effects of different forms of communication on collaboration, including telephone and videoconferencing. Arguments for the relative importance of various communication channels in every given encounter are the goal of theories of media choice. Nevertheless, studies that include, compare, and categorise the metaverse remain lacking. A total of 24 participants were split into four groups and asked to work together to complete two tasks: one requiring creative thinking and the other requiring decision-making. This study investigates the feasibility of using the metaverse in place of traditional videoconferencing.

Publisher

IGI Global

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