Affiliation:
1. CRÍMINA Research Center for the Study and Prevention of Crime, Miguel Hernández University of Elche, Spain
2. University of the Basque Country, Bilbao, Spain
Abstract
This chapter critically examines the impact of information and communication technologies (ICT) on social interactions within video game communities, particularly focusing on the emerging forms of victimization among predominantly young players. It discusses the challenges posed by in-game elements like gamblification and loot boxes, which mirror gambling and pose risks of addiction and financial strain. The chapter also explores the toxic social dynamics in gaming communities, including harassment, hate speech, and sexism, and the influence of community leaders in promoting risky investments like cryptocurrencies and NFTs. Highlighting the need for responsible leadership and informed decision-making, the chapter aims to provide a comprehensive understanding of these issues to lay the groundwork for future research and effective prevention strategies in the digital gaming world.
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