Affiliation:
1. Haldia Institute of Technology, India
Abstract
This chapter examines the transformative influence of immersive technology, namely Virtual Reality (VR) and Augmented Reality (AR), on higher education. The chapter illustrates the significant impact of VR and AR on education by tracing their evolutionary trajectory from their conceptual roots in the mid-20th century to their current implementations. Conventional lectures and textbooks are being replaced with immersive learning environments, leading to a transformation of traditional classroom paradigms. VR and AR enable students to immerse themselves in virtual environments, where they may engage with three-dimensional models, historical reenactments, and complex simulations. The chapter also explores the challenges and consequences associated with the integration of new technology, such as the need for specialized instruction and ensuring accessibility for all students.
Reference19 articles.
1. From interactive teaching to immersive learning: Higher Education 4.0 via 360-degree videos and virtual reality in Malaysia
2. Current and Prospective Applications of Virtual Reality in Higher Education
3. Student Thoughts on Virtual Reality in Higher Education—A Survey Questionnaire
4. Integrating augmented reality in higher education: A multidisciplinary study of student perceptions.;J. A.Delello;Journal of Educational Multimedia and Hypermedia,2015
5. Students’ experiences in higher education with virtual and augmented reality: A qualitative systematic review.;A. M.DePape;Innovative Practice in Higher Education,2019