An Improved Fast Collision Detection Algorithm for Human Models Based on Hybrid Bounding Boxes
Author:
Affiliation:
1. Jiangxi University of Science and Technology, China
2. Guangdong Communication Polytechnic, China
Abstract
This article analyzes the commonly used collision detection methods in game engines and designs a hybrid bounding box structure that is more suitable for human models based on their motion characteristics. In addition, this article also optimized the collision response algorithm after the system detects collisions, making the collision response process faster. Through experimental analysis, this approach has a good effect in addressing the problem of model penetration caused by continuously changing the model posture in shooting games; it also avoids the game fairness problem caused by model penetration and improves the realism of the game's virtual environment.
Publisher
IGI Global
Reference14 articles.
1. Solving the collision detection problem
2. Optimization of Collision Detection Algorithm Based on OBB
3. Lin, M. C., & Gottschalk, S. (1998). Collision detection between geometric models: A survey. In The Proceedings of IMA Conference on Mathematics of Surfaces (pp. 37–56).
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