A Business Classifier to Detect Readability Metrics on Software Games and Their Types

Author:

Tashtoush Yahya M.1,Darwish Derar1,Albdarneh Motasim1,Alsmadi Izzat M.2ORCID,Alkhatib Khalid3

Affiliation:

1. Department of Computer Science, Computer and Information Technology Faculty, Jordan University of Science and Technology (JUST), Irbid, Jordan

2. Department of Information Systems, Prince Sultan University, Riyadh, Kingdom of Saudi Arabia

3. Department of Computer Information Systems, Computer and Information Technology Faculty, Jordan University of Science and Technology (JUST), Irbid, Jordan

Abstract

Readability metric is considered to be one of the most important factors that may affect games business in terms of evaluating games' quality in general and usability in particular. As games may go through many evolutions and developed by many developers, code readability can significantly impact the time and resources required to build, update or maintain such games. This paper introduces a new approach to detect readability for games built in Java or C++ for desktop and mobile environments. Based on data mining techniques, an approach for predicting the type of the game is proposed based on readability and some other software metrics or attributes. Another classifier is built to predict software readability in games applications based on several collected features. These classifiers are built using machine learning algorithms (J48 decision tree, support vector machine, SVM and Naive Bayes, NB) that are available in WEKA data mining tool.

Publisher

IGI Global

Subject

Law,Management of Technology and Innovation,Business and International Management,Management Information Systems

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1. A Notional Understanding of the Relationship between Code Readability and Software Complexity;Information;2023-01-31

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3. Multivariate Statistical Analysis of Quality Improvement Effect of Innovation and Entrepreneurship Education Based on Random Matrix Theory;Mathematical Problems in Engineering;2022-07-22

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