1. Bell, J. T., & Fogler, H. S. (2004). The VRUPL lab - serving education on two fronts. In Proceedings of the Special Interest Group on Computer Science Education Annual Conference, Norfolk, VA.
2. Bilyeu, B., Mayles, J., Franklin, T., Liu, C., & Chelberg, D. (2007). Using second life to create educational games for middle school science students. In Proceedings of the Math and Science Symposium. Retrieved from http://edmsp.mspnet.org/index.cfm/15348
3. Buti, F., Cacciagrano, D., De Donato, M. C., Corradini, F., Merelli, E., & Tesei, L. (2011). BIOSHAPE: End-user development for simulating biological systems. In Proceedings of the Third International Conference on End-User Development (IS-EUD'11), Torre Canne, Italy (pp. 379-382).
4. Virtual and Remote Laboratory Development: A Review
5. Chou, C. C., & Hart, R. (2010). Lessons learned from conducting collaborative immersive learning. In Proceedings of the 2010 World Conference on Educational Multimedia, Hypermedia and Telecommunications (pp. 2659-2667).