Cognitive Exercising for Patients with MCI Using Serious Games

Author:

Tarnanas Ioannis1,Tsolakis Apostolis2,Tsolaki Magda3

Affiliation:

1. Gerontechnology and Rehabilitation Group, ARTORG Center for Biomedical Engineering Research, University of Bern, Switzerland

2. Aristotle University of Thessaloniki, Polytechnic School, Thessaloniki, Greece

3. 3rd Department of Neurology, Medical School, Aristotle University of Thessaloniki, Greece

Abstract

In this chapter we demonstrate how older adults can benefit from novel technologies. One hundred and fourteen patients with MCI according to the revised Petersen criteria (Petersen, 2006), aged between 65 and 88 years, were recruited to participate in a Serious Game training (SG) and an Active Control group (AC). They benefited from neuropsychological testing and electroencephalography before and after the intervention. Our results showed that the SG group improved performance in specific cognitive functions such as working memory, dual task performance and visual conjunction search. The performance improvement was also supported only at the SG group by increased amplitude of the Event Related Potentials extracted from the electroencephalography measures.The results from our study suggest that older adults do not need to be technologically savvy to benefit from virtual reality training.

Publisher

IGI Global

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