Intelligent Approaches for Adaptation and Distribution of Personalized Multimedia Content

Author:

Arsenio Artur Miguel1

Affiliation:

1. Nokia Siemens Networks SA, Portugal & Instituto Superior Técnico, Portugal

Abstract

Telecommunication operators need to deliver their clients not only new profitable services, but also good quality and interactive content. Some of this content, such as advertisements, generate revenues, while other contents generate revenues associated to a service, such as Video on Demand (VoD). One of the main concerns for current multimedia platforms is therefore the provisioning of content to end-users that generates revenue. Alternatives currently being explored include user-content generation as the content source (the prosumer model). However, a large source of revenue has pretty much been neglected, which corresponds to the capability of transforming, adapting content produced either by Content Providers (CPs) or by the end-user according to different categories, such as client location, personal settings, or business considerations, and to distribute such modified content. This chapter discusses and addresses this gap, proposing a content customization and distribution system for changing content consumption, by adapting content according to target end-user profiles (such as end-user personal tastes or its local social or geographic community). The aim is to give CPs ways to allow users and/or Service Providers (SPs) to configure contents according to different criteria, improving users’ quality of experience and SPs’ revenues generation, and to possibly charge users and SPs (e.g. advertisers) for such functionalities. The authors propose to employ artificial intelligence techniques, such as mixture of Gaussians, to learn the functional constraints faced by people, objects, or even scenes on a movie stream in order to support the content modification process. The solutions reported will allow SPs to provide the end-user with automatic ways to adapt and configure the (on-line, live) content to their tastes—and even more—to manipulate the content of live (or off-line) video streams (in the way that photo editing did for images or video editing, to a certain extent, did for off-line videos).

Publisher

IGI Global

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