Disciplinarily-Integrated Games

Author:

Clark Douglas B.1,Sengupta Pratim2,Virk Satyugjit1

Affiliation:

1. Vanderbilt University, USA

2. University of Calgary, Canada

Abstract

Clark, Sengupta, Brady, Martinez-Garza, and Killingsworth (2015) and Sengupta and Clark (submitted) propose disciplinarily-integrated games as a generalizable template for supporting students in interpreting, manipulating, and translating across phenomenological and formal representations in support of a Science as Practice perspective (Pickering, 1995; Lehrer & Schauble, 2006). To explore the generalizability of disciplinarily-integrated games, this chapter proposes other hypothetical examples of disciplinarily-integrated games in physics, biology, chemistry, and the social sciences. We explore disciplinarily-integrated games in three categories, beginning with the category involving the nearest and simplest transfer of the template and extending to the category involving the furthest and most complex transfer: (1) time-series analyses with Cartesian formal representations, (2) constraint-system analyses with Cartesian formal representations, and (3) other model types and non-Cartesian formal representations. We close with the discussion of the implications of this generalizability.

Publisher

IGI Global

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. The designability paradox: rethinking authenticity and situatedness in educational video games;Educational Technology Research and Development;2021-04

2. Reconceptualizing games for integrating computational thinking and science as practice: collaborative agent-based disciplinarily-integrated games;Interactive Learning Environments;2019-07-08

3. Modeling Games in the K-12 Science Classroom;International Journal of Gaming and Computer-Mediated Simulations;2019-01

4. The Design of Disciplinarily-Integrated Games as Multirepresentational Systems;International Journal of Gaming and Computer-Mediated Simulations;2017-07

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