Affiliation:
1. University of Colorado, USA
Abstract
The first decade of the World Wide Web predominantly enforced a clear separation between designers and consumers. New technological developments, such as the participatory Web 2.0 architectures, have emerged to support social computing. These developments are the foundations for a fundamental shift from consumer cultures (specialized in producing finished goods) to cultures of participation (in which all people can participate actively in personally meaningful activities). End-user development and meta-design provide foundations for this fundamental transformation. They explore and support new approaches for the design, adoption, appropriation, adaptation, evolution, and sharing of artifacts by all participating stakeholders. They take into account that cultures of participation are not dictated by technology alone: they are the result of incremental shifts in human behavior and social organizations. The design, development, and assessment of five particular applications that contributed to the development of our theoretical framework are described and discussed.
Reference79 articles.
1. Alexander, C. (1964). The synthesis of form. Cambridge, MA: Harvard University Press
2. Alexander, C. (1984). The state of the art in design methods. In N. Cross (Ed.), Developments in design methodology (pp. 309-316). New York: John Wiley & Sons.
3. Andersen, R., & Mørch, A. (2009). Mutual development: A case study in customer-initiated software product development. In V. Pipek, M. B. Rossen, B. deRuyter, & V. Wulf (Eds.), End-user development (pp. 31-49). Heidelberg, Germany: Springer.
4. Anderson, C. (2006). The long tail: Why the future of business is selling less of more. New York: Hyperion.
5. Transcending the individual human mind—creating shared understanding through collaborative design
Cited by
3 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献