Mobile Games and Learning

Author:

DaCosta Boaventura1ORCID,Seok Soonhwa2,Kinsell Carolyn1

Affiliation:

1. Solers Research Group, USA

2. Korea University, South Korea

Abstract

Experts have long endeavored to understand the draw of video games on youth and how this entertainment medium might be used for education. The “anytime, anywhere, and on any device” nature of mobile technology may offer new opportunities for researchers and educators interested in leveraging the potential benefits of game-based learning. In this article, we offer a review of existing literature on the benefits of video games, specifically focusing on mobile games and their educational contribution. The authors of this article summarize what is currently known about the use of mobile games in learning, providing examples of mobile games explicitly called out in the literature that have been experimented with and/or used to explore game-based learning. The purpose behind this article is not to debate the practice of introducing video games into the classroom, but instead to spark interest in future research, and to advance the study of mobile games as a learning medium.

Publisher

IGI Global

Cited by 11 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Serious Games in Cultural Heritage: A Review of Practices and Considerations in the Design of Location-Based Games;Education Sciences;2022-12-31

2. Developing a Clearer Understanding of Genre and Mobile Gameplay;Research Anthology on Game Design, Development, Usage, and Social Impact;2022-10-07

3. Finding leading scholars in mobile phone behavior: a mixed-method analysis of an emerging interdisciplinary field;Scientometrics;2021-11-08

4. Cybercrime in Online Gaming;Encyclopedia of Criminal Activities and the Deep Web;2020

5. Developing a Clearer Understanding of Genre and Mobile Gameplay;Handbook of Research on Immersive Digital Games in Educational Environments;2019

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