1. Alemañy, C. (2009). Integración e inclusión: Dos caminos diferenciados en el entorno educativo. Cuadernos de Educación y Desarrollo, 1(2).
2. Anderson, J., & Rainie, L. (2012). The future of gamification. In Proceedings of the Pew Research Center’s Internet and American Life Project. Retrieved June 9, 2013, from http://goo.gl/SVNEs
3. Digital gaming goes academic.;K.Ash;Education Week,2011
4. An aptitude-treatment-interaction-approach on motivation and student's self-regulated multimedia-based learning.;H.Astleitner;Interactive Educational Multimedia,2006