Enhancement of Adaptation and Monitoring in Game-Based Learning Environments

Author:

Carron Thibault1,Marty Jean-Charles1

Affiliation:

1. Université de Savoie, France

Abstract

This new way of learning changes habits, offers new opportunities to use collaborative tools, allowing the students to co-construct knowledge efficiently. In this chapter, the authors describe an example of game-based environment that they have developed. They then give examples of uses of collaborative tools in this environment and give details on how to enhance them. The authors focus on two aspects: the monitoring of the collaborative activity, where the teacher applies his/her own strategies in order to monitor the collaborative activity; and the adaptation of the game according to the learners’ profiles.

Publisher

IGI Global

Reference34 articles.

1. The use of computer games as an educational tool: identification of appropriate game types and game elements

2. Baptista, R., & Vaz de Carvalho, C. (2008). Funchal 500 years: Learning through role play games. In Proceedings of ECGBL 2008. Barcelona, Spain: ECGBL.

3. Bisognin, L., Carron, T., & Marty, J.-C. (2010). Learning games factory: Construction of learning games using a component-based approach. In Proceedings of the European Conference on Games Based Learning (ECGBL). Copenhague, Denmark: ECGBL.

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