Narratizing Disciplines and Disciplinizing Narratives

Author:

Barab Sasha A.1,Gresalfi Melissa1,Dodge Tyler1,Ingram-Goble Adam1

Affiliation:

1. Indiana University, USA

Abstract

Education is about revealing possibility and exciting passions, empowering learners with the disciplinary expertise to meaningfully act on problematic contexts in which applying disciplinary knowledge is important. Toward this end, we have been using gaming methodologies and technologies to design curricular dramas that position students as active change agents who use knowledge to inquire into particular circumstances and, through their actions, transform the problematic situation into a known. Unlike more traditional textbooks designed to transmit facts or micro-stories, our focus is on building interactive experiences in which understanding core concepts, such as erosion or the idea of metaphor, and seeing oneself as a person who uses these to address personally meaningful and socially significant problems is valued. It is the explicit goal of this manuscript to communicate this power of educational videogames, as well as the design steps that we have been using to make this happen.

Publisher

IGI Global

Subject

Computer Science Applications

Reference22 articles.

1. Aristotle. (1992). Poetics (S. H. Butcher, Trans.). In H. Adams (Ed.), Critical theory since Plato (pp. 49-66). Fort Worth, TX: Harcourt Brace Jovanovich College Publishers.

2. Barab, S., Dodge, T., Tuzun, H., Job-Sluder, K., Jackson, C., Arici, A., et al. (2007). The Quest Atlantis Project: A socially-responsive play space for learning. In B. E. Shelton & D. A. Wiley (Eds.), The educational design and use of simulation computer games (pp. 159-186). Rotterdam, The Netherlands: Sense Publishers.

3. Barab, S., & Jackson, C. (2006). From Plato’s Republic to Quest Atlantis: The role of the philosopher-king. Technology, Humanities, Education, Narrative [THEN] Journal, 2.

4. Relating Narrative, Inquiry, and Inscriptions: Supporting Consequential Play

5. Making learning fun: Quest Atlantis, a game without guns

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