1. Aristotle. (1992). Poetics (S. H. Butcher, Trans.). In H. Adams (Ed.), Critical theory since Plato (pp. 49-66). Fort Worth, TX: Harcourt Brace Jovanovich College Publishers.
2. Barab, S., Dodge, T., Tuzun, H., Job-Sluder, K., Jackson, C., Arici, A., et al. (2007). The Quest Atlantis Project: A socially-responsive play space for learning. In B. E. Shelton & D. A. Wiley (Eds.), The educational design and use of simulation computer games (pp. 159-186). Rotterdam, The Netherlands: Sense Publishers.
3. Barab, S., & Jackson, C. (2006). From Plato’s Republic to Quest Atlantis: The role of the philosopher-king. Technology, Humanities, Education, Narrative [THEN] Journal, 2.
4. Relating Narrative, Inquiry, and Inscriptions: Supporting Consequential Play
5. Making learning fun: Quest Atlantis, a game without guns