Strategies to Teach Game Development Across Age Groups

Author:

Prayaga Lakshmi1,Coffey James W.1,Rasmussen Karen1

Affiliation:

1. University of West Florida, USA

Abstract

The process of game development can be used as a highly motivating learning experience geared to the teaching and learning of a variety of skills in students of varying ages. This article presents a description of a conceptual framework for teaching and learning based on game creation, including pedagogical foundations, a model of instruction for game development, age-related issues relative to learning tasks, and the basic aspects of game development. The authors compare the expectations for types of concepts and technologies employed with middle and high school students versus those employed with college-level students in game development. Projects that illustrate these differences are then presented, and the article closes with a summary and conclusions.

Publisher

IGI Global

Subject

Computer Science Applications

Reference46 articles.

1. Adams, E. (2006). The designer’s notebook: ‘bad game designer, no twinkie!’. Retrieved January 3, 2009, from http://www.gamasutra.com/features/20060710/adams_01.shtml

2. Games for the thinking person: teaching computer game development in an academic environment.;L. L.Baer;International Digital Media & Arts Association Journal,2005

3. Batson, L., & Feinberg, S. (2006). Game designs that enhance motivation and learning for teenagers. Electronic Journal for the Integration of Technology in Education, 5. Retrieved July 10, 2006, from http://ejite.isu.edu/CurrentIssue.html

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