Affiliation:
1. Technical University of Crete, Greece
2. Technological Educational Institute of Crete, Greece
Abstract
A virtual reality machine shop environment has been developed capable of simulating the operation of a three axis milling machine and it has been integrated with a graphical model for the calculation of quantitative data affecting the machined surface roughness. The model determines the machined surface topomorphy as a cloud of points, retrieved from the visualization system Z buffer. The current study describes the developed model for milling processes simulation in a virtual environment and the determination of the surface roughness of the processed surfaces. Also, the methodology for the verification of the quantitative data acquired by the system is presented. Results were verified with data determined in cutting experiments and by another numerical model that was integrated to the system.