Establishing Social Order in 3D Virtual Worlds with Virtual Institutions

Author:

Bogdanovych Anton1,Simoff Simeon1

Affiliation:

1. University of Western Sydney, Australia

Abstract

An important security aspect of Virtual Worlds (in particular Virtual Worlds oriented towards commercial activities) is controlling participants’ adherence to the social norms (rules of behavior) and making them follow the acceptable interaction patterns. Rules of behavior in the physical world are usually enforced through a post factum punishment, while in computer-controlled environments like Virtual Worlds we can simply block the actions that are inconsistent with the rules and eliminate rule violations as such. In order to facilitate enforcing the rules in such automatic manner and allow for frequent rule changes, the rules have to be expressed in a formal way, so that the software can detect both the rules and the actions that can potentially violate them. In this chapter the authors introduce the concept of Virtual Institutions that are Virtual Worlds with normative regulation of interactions. For development of such systems the authors employ the Virtual Institutions Methodology that separates the development of Normative Virtual Worlds into two independent phases: formal specification of the institutional rules and design of the 3D interaction environment. The methodology is supplied with a set of graphical tools that support the development process on every level, from specification to deployment. The resulting system is capable of enforcing the social norms on the Virtual Worlds’ participants and ensuring the validity of their interactions.

Publisher

IGI Global

Reference17 articles.

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2. Boella, G., van der Torre, L., & Verhagen, H. (2007). Introduction to normative multiagent systems. Normative multi-agent systems (pp. 71–79). Internationales Begegnungs- und Forschungszentrum fuer Informatik (IBFI), Schloss Dagstuhl, Germany.

3. Bogdanovych, A. (2007). Virtual institutions. Doctoral dissertation, University of Technology, Sydney, Australia.

4. Bogdanovych, A., Berger, H., Sierra, C., & Simoff, S. (2005). Narrowing the Gap between Humans and Agents in E-commerce: 3D Electronic Institutions. In Proceedings of the 6th International Conference on Electronic Commerce and Web Technologies (EC-Web’05) (pp. 128–137). Berlin: Springer- Verlag.

5. Bogdanovych, A., Rodriguez, J. A., Simoff, S., Cohen, A., & Sierra, C. (2009). Developing Virtual Heritage Applications as Normative Multiagent Systems. In proceedings of Agent Oriented Software Engineering Workshop (AOSE 2009) organized by AAMAS 2009 (pp. 121–132). Berlin: Springer.

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