Stakes and Issues for Collaborative Remote Laboratories in Virtual Environments

Author:

Fayolle Jacques1,Callaghan Michael2,Gravier Christopher1,Harkin Jim2,Jailly Benjamin1

Affiliation:

1. TELECOM Saint-Etienne, France

2. University of Ulster, Northern Ireland, UK

Abstract

The mainstream adoption of remote laboratories and 3D virtual environments for teaching in the field of electrical and electronic engineering education is continuing to grow. This chapter will investigate opportunities and issues related to the integration of remote laboratories and virtual worlds in this context. Some practical implementations of this integrated approach using the Sun Wonderland project and Second Life will be discussed with a particular focus on the perceived advantages of virtual worlds, e.g. collaborative group working, group awareness/interaction, and the 3D Graphical user interface. From this discussion initial guidelines related to creating a standardized architecture for integrating remote labs into virtual worlds are presented and the role of each individual component of the architecture catalogued.

Publisher

IGI Global

Reference27 articles.

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5. Callaghan, M. J., Harkin, J., Peters, C., McGinnity, T. M., & Maguire, L. P. (2003). A collaborative environment for remote experimentation. IEEE International Conference on Microelectronic Systems Education, (pp. 62-63).

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