Affiliation:
1. TELECOM Saint-Etienne, France
2. University of Ulster, Northern Ireland, UK
Abstract
The mainstream adoption of remote laboratories and 3D virtual environments for teaching in the field of electrical and electronic engineering education is continuing to grow. This chapter will investigate opportunities and issues related to the integration of remote laboratories and virtual worlds in this context. Some practical implementations of this integrated approach using the Sun Wonderland project and Second Life will be discussed with a particular focus on the perceived advantages of virtual worlds, e.g. collaborative group working, group awareness/interaction, and the 3D Graphical user interface. From this discussion initial guidelines related to creating a standardized architecture for integrating remote labs into virtual worlds are presented and the role of each individual component of the architecture catalogued.
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