Affiliation:
1. University of Texas at Dallas, USA
Abstract
This study highlights the findings of researchers who, since the early 1980s, recognized the potential of engaging seniors in game interactions as an alternative to passive activities. Against this background, the perspective of anticipatory processes for evaluating specific gaming needs of the aging and providing games with anticipatory features is introduced. The hypothesis informing this work is that aging results in diminished adaptive abilities, resulting from decreased anticipatory performance. To mitigate the consequences of reduced anticipatory performance, we address brain plasticity through playing. Since anticipation is expressed in action, the games conceived, designed, and produced for triggering brain plasticity need to engage the sensory, cognitive, and motoric. The AnticipationScope, i.e., integration of motion-capture data and physiological sensors, is the platform for identifying individual characteristics and for validating the results of game participation. The output is the Anticipatory Profile. Implementations inspired by this original scientific framework are presented.
Cited by
4 articles.
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1. Engineered perception architecture for healthcare;Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments;2019-06-05
2. Anticipation in Motion-Based Games for Health;Anticipation and Medicine;2016-10-23
3. Quantifying Anticipatory Characteristics. The AnticipationScope™ and the AnticipatoryProfile™;Advanced Intelligent Computational Technologies and Decision Support Systems;2013-08-02
4. The anticipatory profile. An attempt to describe anticipation as process;International Journal of General Systems;2012-01