An Adventure in Usability

Author:

Blasko-Drabik Holly1,Smoker Tim1,Murphy Carrie E.1

Affiliation:

1. University of Central Florida, USA

Abstract

Usability testing can be used as an effective tool throughout the design and development of a serious game. User responses to the usability measures can help designers meet the challenges of creating a game that is educational, playable, and entertaining. However, there are a multitude of measures to choose from, some empirically created and tested and some created by developers to test a single game. This chapter will provide a broad overview of usability, two major methods of conducting usability testing and how usability can be applied to testing, and more importantly, improving games. Two possible usability measures are discussed from a game evaluation standpoint and compared highlighting on which aspects of usability heuristics they focus.

Publisher

IGI Global

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. eGovernment Implementation on Law and Regulation Repository;Advances in Library and Information Science;2016

2. Individual Differences in the Enjoyment and Effectiveness of Serious Games;Psychology, Pedagogy, and Assessment in Serious Games

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