AI-Powered “Voice Recognition Avatar”

Author:

Butt Asad Hassan1,Ahmad Hassan1ORCID,Shafique Muhammad Noman2

Affiliation:

1. Dongbei University of Finance and Economics, China

2. Gomal University Dera Ismial Khan, Pakistan

Abstract

Consumers like to try innovative technologies when they perceive them to be approachable, convenient, and entertaining. The purpose of this study was to explore the adoption of AI voice recognition avatar in the gameplay. This study's interesting insights show us that gamers are keen and interested in voice recognition technology. The study augments value to TAM theories, perceive value theory and the flow theory with localization's moderating role. The 218 respondents from China provided useful insights. In China, gaming is a vast industry, and such gaming options can attract current and new gamers. Thus, AI can benefit gamers in this regard and give them the freedom to interact with their avatar through the power of voice recognition.

Publisher

IGI Global

Subject

Computer Science Applications

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. REALIDAD VIRTUAL EN SALUD MENTAL Y EN LA REHABILITACIÓNDE CONDUCTAS VIOLENTAS;Fonseca,Journal of Communication;2024-06-20

2. V IRTUAL REALITY FOR MENTAL HEALTH AND IN THE REHABILITATION OF VIOLENT BEHAVIOURS;FONSECA;2024

3. 人工智能决策的道德缺失效应及其机制;Chinese Science Bulletin;2024-01-01

4. Research on Online Game Design Based on Artificial Intelligence Algorithm;Proceedings of the 6th International Conference on Information Technologies and Electrical Engineering;2023-11-03

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