Measuring User Experience in Board Games

Author:

Barbara Jonathan1

Affiliation:

1. Saint Martin's Institute of Higher Education, Hamrun, Malta

Abstract

Measuring user experience in board games is broadly unexplored with research mainly focused on digital games. This paper assesses the suitability of using a questionnaire, developed for digital games, for use on board games - thus providing a common measure of user experience between board and digital games. The study involved play testing a themed board game with undergraduate computing students and alumni, measuring user experience via the Games Experience Questionnaire whilst testing for reliability and validity. Findings obtained high scores in both criteria, suggesting that the GEQ is a suitable tool to measure user experience in board games and thus a valid candidate for comparing game design across varied game media such as digital and board games.

Publisher

IGI Global

Subject

Computer Science Applications

Reference56 articles.

1. Designing and evaluating the tabletop game experience for senior citizens

2. Combining interviews and scales in the multidimensional evaluation of user experience

3. Transmedial interactions and digital games

4. Beddows, E. (2012). Consuming Transmedia: how audiences engage with narrative across multiple story modes. Unpublished Doctoral Dissertation, Swinburne University of Technology, Australia.

Cited by 9 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Psychology Point Of View: Game Addiction Based On User Experience Using The GEQ (UX) Method;2024 International Conference on Circuit, Systems and Communication (ICCSC);2024-06-28

2. Assessing the engagement of players in analog board games through biometric monitoring;2023 18th Iberian Conference on Information Systems and Technologies (CISTI);2023-06-20

3. Truesight Battle Grid - Enhancing the Game Experience of Tabletop Role-Playing through Tangible Data Visualization;Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play;2020-11-02

4. Tabletop teleporter;Proceedings of the 9TH ACM International Symposium on Pervasive Displays;2020-06-04

5. An exploratory study of the relationship between meaning-making and quality in games;Multimedia Tools and Applications;2019-01-31

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3