Collaborative Work and Learning with Large Amount of Graphical Content in a 3D Virtual World Using Texture Generation Model Built on Stream Processors

Author:

Smorkalov Andrey1,Fominykh Mikhail2,Morozov Mikhail1

Affiliation:

1. Multimedia Systems Laboratory, Volga State University of Technology, Yoshkar-Ola, Russia

2. Program for Learning with ICT, Norwegian University of Science and Technology, Trondheim, Norway

Abstract

In this paper, the authors address the challenges of applying three-dimensional virtual worlds for collaborative work and learning, such as steep learning curve and the demands for computational and network resources. We developed a texture generation model utilizing stream processors that allows displaying large amount of meaningful content in virtual worlds, reducing the technical requirements and allowing convenient tools that simplify the use of the technology, and therefore, improve the negative learning curve effect. The authors present original methods of generating images and several tools implemented in vAcademia virtual world. A tool called Sticky Notes is presented in detail as an example. In addition, the authors provide the evaluation of the suggested model and the first result of the user evaluation.

Publisher

IGI Global

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies;Fusion of Smart, Multimedia and Computer Gaming Technologies;2015

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