Affiliation:
1. University of Granada, Spain
2. Ave María Casa Madre High School, Spain
Abstract
This chapter presents a game-based learning didactic proposal to promote the development of students' mathematical processes of reasoning, problem solving, and communication in their first years at high school. The sessions combine individual free competition and collaborative work through a series of activities based on the use of six logic and visual reasoning games (Rummikub, Mastermind, Swish, Pentomino, Quadrillion, and Cortex). Learning outcomes are assessed by means of a model that incorporates gamification elements. A critical analysis of a first implementation of the didactic proposal with 135 students of Grades 7 and 8 (12-14 years old) is provided. The relevance and usefulness of the didactic material designed as well as the successful impact of the implementation of the didactic proposal on the development of students' mathematical processes are also discussed.
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