Catch Me If You Can Game as Well as Packaging System Efficient Design Using Arduino UNO

Author:

Dangeti Trinadh Manikanta Gangadhar1,Boddeda Naga Subrahmanyam1,Taneeru Sai Ram Pavan1,Bheemuni Manikanta Prem Kumar1,Kachala Pavan Kumar1,A. Vara Durga Siva Sai1

Affiliation:

1. RGUKT Srikakulam, India

Abstract

This chapter is about a basic power-efficient object dropping game named “Catch Me If You Can,” which works on the Arduino platform. A dropping mechanism is developed using the servo motors interfaced to Arduino. The mechanism includes an object holder attached to the servomotor and a loading tube. The dropping of the objects is controlled by any wireless Bluetooth controlling device like a mobile phone or joystick and by the keypad interface installed in the design. The game is about catching the objects dropping randomly as a challenge which is controlled by the operator. The overall simulated design can be done in EasyEDA platform. The overall game can be controlled by an app which is designed by MIT App Inventor. This game can be implemented in Amusement parks, exhibitions, kid schools, and shopping malls. Besides this entertainment aspect, commercially it works as a small-scale product packaging system by involving DC motors, which are needed in moving packaging belts. This mechanism is efficient in packaging products in some specific count.

Publisher

IGI Global

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