‘Play Is Serious Learning'

Author:

Bressler Denise M.1ORCID,Tutwiler Shane2

Affiliation:

1. East Carolina University, USA

2. University of Rhode Island, USA

Abstract

In this chapter, the authors report on a mobile augmented reality game designed to support serious science learning in a playful, collaborative way. School Scene Investigators: The Case of the Mystery Power immersed eighth grade students in a fictional crime scene investigation at their school. Game-based learning was compared to business-as-usual. In the post-hoc analyses, the authors investigated how individual level factors affected learning. First, girls and boys both learned more during the game, yet boys seemed to experience a slightly bigger impact from the treatment. Second, students from both teachers learned more during gameplay; however, the game seemed to mitigate the novice teacher's inexperience resulting in a teacher effect. Lastly, there is some evidence that treatment varies by prior knowledge; students with lower prior knowledge may have benefited more from the game. This study demonstrates that the non-traditional practice of mobile augmented reality gaming promotes more effective learning than business-as-usual.

Publisher

IGI Global

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Let’s play! Transforming STEM education with board games;Eurasia Journal of Mathematics, Science and Technology Education;2024-08-06

2. Guidelines of Serious Game Design for Promoting Reframing;Simulation & Gaming;2022-12-06

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