Creating Emotions Through Digital Media Art

Author:

Veloso Gomes Paulo1ORCID,Sá Vítor J.2ORCID,Marques António José3ORCID,Donga João4ORCID,Correia António1ORCID,Pereira Loureiro Javier5ORCID

Affiliation:

1. LABRP, School of Health-Polytechnic of Porto (UP), Portugal

2. Portuguese Catholic University (UCP), Portugal

3. LabRP, School of Health, Polytechnic of Porto, Portugal

4. LABRP, School of Health-Polytechnic of Porto (UP) Portugal

5. CITIC, University of Coruña, Spain

Abstract

Art has a power different from all other human actions; it can produce a variety of human emotions like nothing else. The main purpose of this chapter is to study the relation between media arts and emotions. Virtual environments are increasingly being used by artists; the use of immersive environments allows the media art artist to go further than express himself, allows that through contemplation and interaction the participant also becomes part of the artistic artefact. Immersive environments can induce emotional changes capable of generating states of empathy. Considering an immersive environment as a socio-technical system, where human and non-human elements interact, establishing strong relationships, the authors used actor-network theory as an approach to design an immersive artifact of digital media art. The use of neurofeedback mechanisms during the participant's exposure to immersive environments opens doors to new types of interaction, allowing to explore emotional states to generate empathy.

Publisher

IGI Global

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