Indexing Serious Games to Meet Adaptive E-Learning System Needs

Author:

El Borji Yassine1,Khaldi Mohammed2ORCID

Affiliation:

1. LIROSA, Faculty of Sciences, Abdelmalek Essaâdi University, Morocco

2. Abdelmalek Essaâdi University, Morocco

Abstract

This chapter aims to strengthen the integration of serious games in the educational field by providing tools to monitor and assist the progress of learners/players. The main idea is to address the integration aspects and the deployment of serious games in adaptive e-learning systems based on the automatic package and the export of serious games as reusable learning objects (LO). This integration will allow SGs to benefit from the tracking and support features offered by the LMS. On the other hand, LMS can supplement their training offer and reach a certain maturity. The approach aims to meet the specific needs of SGs in terms of metadata so that they can be described, indexed, and capitalized. This is a new application profile of the IEEE LOM standard entitled “SGLOM” integrating fields to describe SGs not only in a technical sense but also by examining the pedagogical and playful criteria. The authors also focus on the integration and extraction aspects of SGs in an LMS using the ADL SCORM 2004 data model that defines how content can be packaged as a SCORM PIF (package interchange file).

Publisher

IGI Global

Reference16 articles.

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5. Metadata Principles and Practicalities

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