Affiliation:
1. Universidad Internacional de La Rioja, Spain
2. Universidad Católica de Murcia, Spain
3. Universidad Loyola Andalucía, Spain
Abstract
Hate speech is increasingly hindering the possibility of raising collective understanding as well as the values of democracy based on mutual respect, tolerance, and equality. For that reason, the main objective of this chapter is to determine how game-based learning favors the acquisition of transversal competences within the framework of 21st century skills for tackling and addressing hate speech. In doing so, a total of four serious games—Bury Me, My Love; Another Lost Phone: Laura's Story; Never Alone; and Life is Strange: Episode 2 “Out of Time”—have been selected to analyze their potential as a learning tool for combating hate speech. To this end, the Octalysis framework serves as a methodology for identifying transversal competences in matters of justice, equity, and emotional intelligence. The main results show that serious games are helpful assets in promoting empathy and other social values and skills that are necessary to combat hate speech in young people.
Reference65 articles.
1. Accidental Queens. (2017). Another Lost Phone: Laura's Story (iOS Version) [Video game]. France.
2. Búsqueda y evaluación de información: dos competencias necesarias en el contexto de las fake news
3. OECD Education Working Papers
4. Bartle, R. (1996). Hearts, clubs, diamonds, spades: Players who suit MUDs. Journal of MUD Research, 1(1), 19.