Abstract
Cyber security is a constantly evolving area of interest. Many solutions are currently available and new methods and technologies are emerging. Although some solutions already exist in extended reality, a lack of engagement and storytelling is available, with a consequence of decreasing the probability of dissemination and awareness of the risks involved in cybersecurity. This chapter gives an overview of an extended reality platform that can be potentially used for the simulation of security threats and that combines artificial intelligence and game design principles. The main goal of this research is to develop an extended reality solution to simulate a story involving virtual characters and objects for the entertainment industry, with possible applications in other sectors such as education and training. After an introduction to extended reality, the chapter focuses on an overview on the available extended reality technologies in the context of cybersecurity.
Reference11 articles.
1. Berglund, A., Gong, L., & Li, D. (2018). Testing and validating Extended Reality (XR) technologies in manufacturing. Academic Press.
2. Feiner, S., MaxIntyre, B., Höllerer, T., & Webster, A. (1997). A touring machine: Prototyping 3D mobile augmented reality systems for exploring the urban environment. Personal Technologies, 1(4), 208-217.
3. Knowledge-based augmented reality
4. Extended Reality Experiences Prediction using Collaborative Filtering
5. Hammerstein, J., & Mattson, J. (2017). Cyber Affordance Visualization In Augmented Reality (CAVIAR).https://resources.sei.cmu.edu/asset_files/Presentation/2017_017_001_506490.pdf
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献