MIDI-AM Model to Identify a Methodology for the Creation of Innovative Educational Digital Games

Author:

Solorzano Alcivar Nayeth Idalid1,Elizalde Rios Elizabeth Stefania1,Carrera Gallego Diego Alejandro2ORCID,Park Kim Da Hee1,Sornoza Quijije Lissenia Isabel1

Affiliation:

1. Escuela Superior Politécnica del Litoral, Ecuador

2. Universidad Politécnica de Madrid, Spain

Abstract

Educational game applications' production considers technical, pedagogical, and aesthetic resources guided by the type of device used, interfaces, and themes. In addition, it considers users' tastes and preferences, trends in society, and the environment. However, no evidence in the recent literature allows developers to identify entire patterns or structures in serious games production. This chapter analyzes university experiences and research related to the design, development, and use of ludic games application for mobile devices' MIDI-AM model series games as tested in local environments. These games are aimed at children in their first years of primary school education. The MIDI-AM model is proposed as a methodology that considers a technical and aesthetic platform to guide serious game applications' production and monitoring. These are suggested as supporting tools for the traditional teaching-learning process.

Publisher

IGI Global

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