Affiliation:
1. Universidad Tecnológica de Panamá, Panama
Abstract
The different levels that comprise education seek to adapt techniques, practices, models, and strategies to complement teaching and learning generating knowledge in students; thus, in its different fields, it provides the basis for technology to develop software applications to assist with teaching and learning practices. Consequently, education undergoes rapid changes that influence improvement through the use of some of the tools such as robotics and augmented reality which contribute to improving learning scenarios in students, allowing them to develop their metacognitive skills using technological environments designed to educate and be a medium in the educational process. Therefore, this topic addresses the following study based in the completion of two projects aimed at elementary school students in fundamental subjects, allowing them to become familiar with technology as a means of learning.