Immersive Games for Neurodiversity and Mental Health in Children and Young Adults

Author:

Li Richard Chen1,Belter Meike2,Platt-Young Zoë2ORCID,Lukosch Heide Karen2ORCID

Affiliation:

1. The Hong Kong Polytechnic University, Hong Kong

2. HIT Lab NZ, University of Canterbury, New Zealand

Abstract

Mental health and neurodevelopmental disorders are common among children and young adults. They can negatively affect children's social behaviour, development, and performance in school. This chapter discusses three common mental health and neurodevelopmental disorders and how serious immersive games could support this group. Serious immersive games are games that are designed with a certain purpose in mind and make use of immersive technologies like virtual or augmented reality. As games are a vital element of youth culture, the authors claim that immersive game elements could be utilized to engage a larger group with the health system and offer safe and motivating environments. This chapter shows that work exists to explore the use of games or immersive technologies in mental health support. However, the authors also show that there are shortcomings in the current research and propose research directions to address those.

Publisher

IGI Global

Reference93 articles.

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