Affiliation:
1. University of Murcia, Spain
Abstract
Due to technological advancement, the authors see a huge change in the way of teaching and learning. Game-based learning (GBL) is applied in order to motivate students, improve their knowledge, and make the process of education more enjoyable. This chapter will focus on explaining the process of learning analytics (LA) in the context of GBL, which can play a meaningful role in transforming learning pathways in games into interpretable information for teachers. Respectively, the overarching aim of this work is to verify the potential of GBL and LA applied to the educational process through four case studies, each of which presents an important metric in the geometry game Shadowspect, developed in order to train geometry and spatial reasoning skills by solving a series of geometry puzzles. The case studies will be focused on data-driven game design, learner modelling and adaptive learning, game-based assessment (GBA) of 21st-century skills, and teacher-oriented visualization dashboards.
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