Affiliation:
1. Odessa National Polytechnic University, Ukraine
Abstract
Serious games are analyzed through the principles of New Humanism, the humanization of computer games for training. The chapter defined the types of serious games for Western and Japanese management. Based on this, the characteristics and criteria that serious next-generation games must meet are described. In particular, hard-skills serious games are focused on Western management; emphasize gameplay on formalization, logic, clear rules, and work functionality; and have the aesthetics of a challenge aimed at academic training and practice of skills. The core of soft-skills serious games are creativity, innovation, research, personal qualities, and implicit knowledge aimed at solving cognitive and social problems, so they best embody the principles of the Japanese approach to management. The threats and shortcomings of such games have been clarified. The trends in the development of serious games in automated recruiting systems are revealed. It is emphasized that in the “education-recruitment-spirituality” system, serious games play a connecting and integrating role.
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