Affiliation:
1. Hospital Magalhães Lemos, Portugal
2. Escola Superior Saúde, Instituto Politécnico do Porto, Portugal
Abstract
With the increase in average life expectancy and the demographic ageing of the worldwide population, several challenges have emerged at the social, economic, and health are levels. To improve this process, the WHO advocates active ageing, where cognitive stimulation is one of the important aspects to consider for the adoption of a healthy lifestyle and the care of one's mental health. In this framework, serious games can bring more benefits to older people and caregivers. In order to assess the contribution of serious games, a bibliographic research was carried out in the Web of Science database, using the terms “serious game” and “elderly.” It is found that the use of serious games has benefits in several domains. Within the scope of cognitive stimulation, there are several games, although they do not value the difficulties that individuals have in their IADLs. In this context, it is important to stimulate skills related to money management. This intervention will help to maintain daily living skills and optimize responses to functional losses, resulting in active aging.
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