Gamification in Dementia and Mild Cognitive Impairment

Author:

Simões-Silva Vitor1ORCID,Gregório Susana Alexandra Mendonça1,Luz Tarcisio de Tarco Moura1,Lapa Ana Francisca Casinhas Coutinho1,Marques António1ORCID

Affiliation:

1. School of Health, Polytechnic of Porto, Portugal

Abstract

The following chapter will address the use of gamification (specifically serious games), as well as its results and conditions of use, as an assessment and intervention tool for people with mild cognitive impairment (MCI) and dementia diagnosis. These games are effective for cognitive skills, such as attention, memory, executive functions, and speed processing. Besides this, physical (related to motor coordination and movement), social, psychological, and emotional (related to motivation, anxiety, depression, and stress) skills can be improved by serious games. It will be considered the contexts of the use of different games, such as Episodix, Panoramix, and some other games that are applied as serious games, like exergames. Besides, it will be also referred the different platforms associated with these games, such as mobile applications, videogames, virtual reality, and augmented reality.

Publisher

IGI Global

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