Affiliation:
1. MIT Lincoln Laboratory, USA
Abstract
Rapid play digital games—games playable in minutes and therefore amenable to repetition and iteration—can be an effective tool for instruction when properly developed and employed. If improperly developed, they can also hide good lessons amongst irrelevant complexities or, worse, implicitly reinforce incorrect lessons. This chapter describes eight broadly applicable techniques and five specialized templates for avoiding common pitfalls. It demonstrates those methods on a simple example serving as an amalgam of such games the author's research lab has created for government agencies.