Affiliation:
1. University of Malta, Malta
Abstract
Recent years have seen digital game mediums taking conventional amusement, entertainment, and leisure industries by storm. They have revolutionized the system to the extent that the industry cannot now even dream of doing without this overwhelming reality. The same game mediums that have capitalized on intrinsic leisure aspects have simultaneously focused with equal vigour on other equally, if not more, important collateral objectives. This chapter builds on this concept and discusses work currently being carried out at the University of Malta. The research brings together various concepts synonymous with the field of artificial intelligence and automation to propose the use of games as a means of distraction therapy for individuals undergoing painful clinical treatment procedures.
Cited by
1 articles.
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1. VR for Pain Relief;Virtual Reality in Behavioral Neuroscience: New Insights and Methods;2023