Games in Education

Author:

Küçükaydın Menşure Alkış1,Durmaz Burcu2

Affiliation:

1. Eregli Faculty of Education, Necmettin Erbakan University, Turkey

2. Süleyman Demirel University, Turkey

Abstract

In this study, a study was made on the Web of Science index by using the words “game-based learning,” “video games,” “game-based pedagogy,” “digital games,” “gamification,” and “game.” The study was carried out with data obtained from the SCI-E, SSCI, and A&HCI indices covering the years 1975-2021. A total of 1,376 articles were reached in accordance with the inclusion criteria. Retrieved articles were subjected to bibliometric analysis. In line with the relevant analysis, the most influential authors, journals, institutions, and articles were revealed under the title “games in education.” In addition, based on the articles examined within the scope of this research, a co-word network structure was visualized in terms of cooperation among institutions and authors. As a result of the research, the trends in topics related to games were revealed, and the changes in this area are subsequently discussed.

Publisher

IGI Global

Reference37 articles.

1. Make use of educational games

2. Game-based learning pedagogy: a review of the literature

3. Chien-Pen, C., Neien-Tzu, H., & Yi-Jeng, H. (2004). Life education based on game learning strategy for vocational education students in Taiwan. http://163.21.114.214/ezfiles/0/1000/img/4/20130527-d17.pdf

4. Serious Games Are Not All Serious

5. Teaching the Relevance of Game-based Learning to Preschool and Primary Teachers

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