2D Emulation vs. 3D Simulation

Author:

Abstract

This chapter investigates the importance of “visual reality,” formative and informative, in multimedia systems. In addition, the emulated and simulated representation of the real world is examined through computers and art until the generation of the so-called “empty reality” for the metaverse. A historical study is also carried out on the bifurcation of a divergent modality between contemporary elitist fine arts and experimental ICT artists. At the same time, the main advantages of graphic design in visual communication and interactive systems are revealed through the works of Escher. Finally, there is a heuristic evaluation with users of Escherian works in the field of social media and interactive systems in education, entertainment, and video games.

Publisher

IGI Global

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