Affiliation:
1. Kozminski University, Poland
Abstract
Case studies and simulation games have a lot in common. In this chapter, the author analyses the commonalities of case studies and simulation games in three different aspects. The first aspect is the use of simulation games as case study based simulation games for teaching and learning, which are essential parts of simulation and gaming. The second aspect is designing case-study-based simulation games for educational purposes. The third aspect is using case-study-based simulation games in organisational development to increase the effectiveness of organisations and cultural changes. In order to help to design the appropriate learning experience, the author proposes a new game classification related to rule rigidity and win-state conditions, which will help the designers in their task of designing the proper case-study-based simulation game.
Reference53 articles.
1. Double-Loop Learning and Organizational Change
2. de Caluve, L. (2007). Using simulation gaming for change of organisations and for change of corporate culture. InPlanspiele für die Organisationsentwicklung. Schriftenreihe: Wandel und Kontinuität in Organisationen. Berlin: Wissenschaftlicher Verlag Berlin.