Discovering Art using Technology

Author:

Dingli Alexiei1,Seychell Dylan2,Briffa Vince1

Affiliation:

1. University of Malta, Malta

2. St. Martin's Institute of Higher Education, Malta

Abstract

The Selfie project was not only inspired by the long history of the self-portrait, but also intended to create a genealogy between the self-portraits of masters from the Modern art era and the selfie. The project, designed as a walkthrough experience, consisted of three major engagement areas. On entering the space, children were directed into a ‘transformation' area – a typical theatrical wardrobe, where they could dress up in a variety of costumes, including hats and wigs. Once garbed, children were given smart phones and led to the area where they could take a selfie with a celebrity such as Gauguin, Cézanne, Monet, Van Gogh, Modigliani and Munch. Finally, they could manipulate the selfie using gesture-based technology and post it online. The attraction proved to be extremely popular and the children who participated were extremely satisfied with the experience.

Publisher

IGI Global

Reference27 articles.

1. Making children gesture brings out implicit knowledge and leads to learning.

2. de Mönnink, M. I. (2014). Inhabiting the border-A Cultural History of Privacy & Photography. Academic Press.

3. The New Digital Natives

4. On Memory (Electronic or Otherwise)

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