Emergent Technologies Shaping Instructional Design

Author:

Roubides Pascal1

Affiliation:

1. Broward College, USA

Abstract

This chapter discusses emergent technologies that are currently shaping or expected to shape the field of instructional design in the near future. The discussion begins with a brief overview of instructional design as a professional field over the past century, then focuses on current and promising trends for the field based on advances in technologies supporting instructional development. This chapter intends to provide a centralized literature review of multiple pathways currently being carved in the field, encompassing several parallel trending areas, such as adaptive learning, digital storytelling, gamification, simulation technologies, augmented and virtual reality, cybernetics, the xAPI standard, mobile and ubiquitous learning, and offer a glimpse of how they are shaping or expected to shape the future of all those involved in designing and delivering learning or effecting human behavior and performance change.

Publisher

IGI Global

Reference69 articles.

1. American Society for Cybernetics. (2014). Defining cybernetics. Retrieved from http://www.asc-cybernetics.org/foundations/definitions.htm

2. Ballance, C. (2013). Strategic ways to develop game-based learning for high ROI. T+D, 67(9), 76-77.

3. Bichelmeyer, B. (2005). The ADDIE model: A metaphor for the lack of clarity in the field of IDT. IDT Record. Retrieved from http://www.indiana.edu/~idt/shortpapers/documents/aect2004.htm

4. The Essentials of Instructional Design

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