User-Centric Social Interaction for Digital Cities

Author:

Synnes Kåre1,Kranz Matthias2,Rana Juwel1,Schelén Olov1

Affiliation:

1. Luleå University of Technology, Sweden

2. University of Passau, Germany

Abstract

Pervasive computing was envisioned by pioneers like Mark Weiser but has yet to become an everyday technology in our society. The recent advances regarding Internet of Things, social computing, and mobile access technologies converge to make pervasive computing truly ubiquitous. The key challenge is to make simple and robust solutions for normal users, which shifts the focus from complex platforms involving machine learning and artificial intelligence to more hands on construction of services that are tailored or personalized for individual users. This chapter discusses Internet of Things together with Social Computing as a basis for components that users in a “digital city” could utilize to make their daily life better, safer, etc. A novel environment for user-created services, such as social apps, is presented as a possible solution for this. The vision is that anyone could make a simple service based on Internet-enabled devices (Internet of Things) and encapsulated digital resources such as Open Data, which also can have social aspects embedded. This chapter also aims to identify trends, challenges, and recommendations in regard of Social Interaction for Digital Cities. This work will help expose future themes with high innovation and business potential based on a timeframe roughly 15 years ahead of now. The purpose is to create a common outlook on the future of Information and Communication Technologies (ICT) based on the extrapolation of current trends and ongoing research efforts.

Publisher

IGI Global

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