Supporting Foreign Language Vocabulary Learning Through Kinect-Based Gaming

Author:

Urun Mehmet Fatih1,Aksoy Hasan1,Comez Rasim2

Affiliation:

1. Middle East Technical University, Turkey

2. Gazi University, Turkey

Abstract

This study aimed to explore the effectiveness of a Kinect-based game called Tom Clancy's Ghost Recon: Future Soldier to investigate possible contributions of game-based learning in a virtual language classroom at a state university in Ankara, Turkey. A quasi-experimental design where the treatment group (N= 26) was subjected to kinect-based learning environments, and the control group (N = 26) continued with traditional learning environments was used. All the participants were administered an achievement test as a pre-test, and a post-test. Moreover, the qualitative part of the study included post-study semi-structured interviews with 10 students. The findings showed that there was significant mean difference in student achievement in post-test scores in favor of the experimental group. In addition, the study explored the opinions of the students toward the use of gesture-based computing systems for instructional purposes. The findings suggested some important points to consider while making use of kinect-based games for educational purposes like interaction and learner motivation.

Publisher

IGI Global

Reference57 articles.

1. A comparison of undergraduate students’ English vocabulary learning: Using mobile phones and flash cards.;E. B.Basoglu;The Turkish Online Journal of Educational Technology,2010

2. Boehret, K. (2010, December 01). Xbox Kinect: Just how controlling can a body be? The Wall Street Journal Asia. Retrieved from http://search.proquest.com/docview/814887953?accountid=9645

3. Speaking Up for Vocabulary

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