Future Direction of Gamification Within Higher Education

Author:

Costello Robert1

Affiliation:

1. Newcastle College, UK

Abstract

This chapter provides a critical pathway for the uses of Augmented Reality (AR) and Virtual Reality (VR) within Gamification. The chapter starts with an introduction to gamification, AR and VR. It follows with different explorations of AR and VR, on where different research is heading and the benefits they are having on the learner, educator and the learning environment itself. Finally, the chapter critically analyses future possible directions gamification can have within Higher Education.

Publisher

IGI Global

Reference81 articles.

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